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| Our heroes discuss the relative merits of this CRPG |
I know: three postings in one day. It's feast or famine with me. I'll try to develop better consistency in the future.
Earlier this week, I outlined a rubric for rating CPRGs in 10 categories. It's highly subjective, dependent upon my own preferences and peeves (but hey, it's my blog). Tonight, I'll apply the GIMLET for the first time to The Bard's Tale. Ratings for each category is out of 10.
1. Game world. The Bard's Tale's game world is not terribly imaginative. It is set in a somewhat generic high-fantasy city called Skara Brae which the evil wizard Mangar has taken over, unleashing scores of monsters into the streets. That's about all you're given. You learn nothing of the larger game world, nor how long Mangar has been a threat, nor where he came from to begin with, nor why your party suddenly appeared on the scene. Your actions do not effect any changes to the game world--not even completing the main quest. Even if you slay Mangar, monsters still roam the streets, and if you return to Mangar's tower you can slay him again! Perhaps the only unique thing about the game world is the implicit importance of bards in the society. Category Score: 2.
2. Character creation and development. For its time, the character creation system is reasonably advanced, allowing you to choose from a number of classes, each with their own strengths and weaknesses. Hunters do very little damage but have a decent change of scoring a critical hit. Thieves are worthless fighters but necessary for trap-removal if you don't want to waste spell points. Spellcasters can cycle through four different classes, learning new spells each time. For all but the spellcasters, though, leveling up after a certain point doesn't seem to do anything but give you additional hit points. It's a little odd that you can only select male characters. There are no alignments, and there is no--absolutely no--character-based role playing. Category score: 3.
3. NPC Interaction. There are essentially no NPCs with whom to interact. In some squares, you stumble upon people and objects, but they mouth a few scripted lines at you and send you on your way. As with all games of this era, you have no dialog choices, no real opportunities for role-playing, and certainly nothing as advanced as romances. Category score: 1.
4. Encounters and Foes. As I noted when creating this evaluation model, I like random encounters and re-spawning, and this game is all about both. There are some scripted encounters, but they re-spawn the moment you leave the level and return. One memorable encounter has you fighting four groups of 99 barbarians each. If you have the right spells, you can survive it, it takes a good 10 minutes, and it nets you more experience than any other battle in the game. It's nice to be able to return to it now and then for a boost. The monsters are relatively well-distinguished, especially for a game of the era, each featuring different types of attacks, magic, and weaknesses. The manual doesn't really describe them for you, though, and of course there is no opportunity for role-playing in the encounters. Category score: 5.
5. Magic and combat. Combat in The Bard's Tale is identical to Wizardry, with the first three ranks having the ability to attack and the others able to use items and cast spells. The combat is very tactical, forcing you to choose your actions carefully to maximize your chances of survival and minimize your expenditure of resources. Since your six characters are all piled on to one screen, though, there is no way to role-play them individually in combat. Category score: 5.
6. Equipment. The game has a very large variety of equipment, from normal weapons and armor to special musical instruments (usable only by bards) that cast a variety of spells, rings, staffs, wands, lanterns, magic carpets, and so on. There is no description attached to any of these (no game will have item descriptions for years yet), but one unique aspect to The Bard's Tale is that you sort-of have to fiddle with your plundered objects to figure out what they do. My one gripe is that it's relatively easy to achieve the lowest possible armor class, after which finding new armor doesn't seem to do anything. Also, the damage you do in combat is overwhelmingly based on your level and not your weapon, so there's no particular reason to keep upgrading and comparing. Except for a few quest items, equipment is thoroughly randomized in the game world. Category score: 5.
7. Economy. Gold is very plentiful in this game, thank God, because you need a constant supply for healing. Healing is really all you need it for. After your first trip to the equipment shop at the beginning of the game, there is no need to ever visit again to buy anything. But because resurrecting characters, un-withering them, and turning them back to flesh from stone cost so much (and rise with levels), there is never a point that you're not grateful for a hoard of gold. Category score: 6.
8. Quests. The Bard's Tale has a main quest, but there is only one outcome--killing Mangar. There are no side quests or any opportunities for role-playing in quests. Category score: 2.
9. Graphics, Sound, Inputs. The graphics are quite good for the era--leaps ahead of Wizardry. Some of them are lightly animated. On the DOS port, there are no sound effects except for the bard songs, which suck a bit. Controls are by keyboard or mouse, and both work fine. Category score: 4.
10. Gameplay. In some ways, the gameplay is fairly linear--you must progress through the dungeons in a specific order. But having done so, you are free to backtrack to previous dungeons. Skara Brae itself is fully explorable at the outset; there just isn't much reason to explore. The difficulty is "pleasingly difficult," as I wrote in one point, because you can only save in the Adventurer's Inn and you have to carefully ration your spell points in dungeons. Towards the end, though, it becomes incredibly difficult, especially with the ability of certain monsters to turn your characters to stone, which you have no spell to redress. Every stoning requires a trip back out to a temple, if you're lucky to survive long enough. Monsters that drain your hard-earned levels also make you tear out your hair. There is absolutely no replayability; you'll get the same experience no matter what party you use or what decisions you make. Category score: 4.
The Bard's Tale's total score is: 38/100. On my master ranking list, that ties it with Wizardry I and suggests I liked it better than anything I've played so far except Ultima III. That feels about right.
Earlier this week, I outlined a rubric for rating CPRGs in 10 categories. It's highly subjective, dependent upon my own preferences and peeves (but hey, it's my blog). Tonight, I'll apply the GIMLET for the first time to The Bard's Tale. Ratings for each category is out of 10.
1. Game world. The Bard's Tale's game world is not terribly imaginative. It is set in a somewhat generic high-fantasy city called Skara Brae which the evil wizard Mangar has taken over, unleashing scores of monsters into the streets. That's about all you're given. You learn nothing of the larger game world, nor how long Mangar has been a threat, nor where he came from to begin with, nor why your party suddenly appeared on the scene. Your actions do not effect any changes to the game world--not even completing the main quest. Even if you slay Mangar, monsters still roam the streets, and if you return to Mangar's tower you can slay him again! Perhaps the only unique thing about the game world is the implicit importance of bards in the society. Category Score: 2.
2. Character creation and development. For its time, the character creation system is reasonably advanced, allowing you to choose from a number of classes, each with their own strengths and weaknesses. Hunters do very little damage but have a decent change of scoring a critical hit. Thieves are worthless fighters but necessary for trap-removal if you don't want to waste spell points. Spellcasters can cycle through four different classes, learning new spells each time. For all but the spellcasters, though, leveling up after a certain point doesn't seem to do anything but give you additional hit points. It's a little odd that you can only select male characters. There are no alignments, and there is no--absolutely no--character-based role playing. Category score: 3.
3. NPC Interaction. There are essentially no NPCs with whom to interact. In some squares, you stumble upon people and objects, but they mouth a few scripted lines at you and send you on your way. As with all games of this era, you have no dialog choices, no real opportunities for role-playing, and certainly nothing as advanced as romances. Category score: 1.
4. Encounters and Foes. As I noted when creating this evaluation model, I like random encounters and re-spawning, and this game is all about both. There are some scripted encounters, but they re-spawn the moment you leave the level and return. One memorable encounter has you fighting four groups of 99 barbarians each. If you have the right spells, you can survive it, it takes a good 10 minutes, and it nets you more experience than any other battle in the game. It's nice to be able to return to it now and then for a boost. The monsters are relatively well-distinguished, especially for a game of the era, each featuring different types of attacks, magic, and weaknesses. The manual doesn't really describe them for you, though, and of course there is no opportunity for role-playing in the encounters. Category score: 5.
5. Magic and combat. Combat in The Bard's Tale is identical to Wizardry, with the first three ranks having the ability to attack and the others able to use items and cast spells. The combat is very tactical, forcing you to choose your actions carefully to maximize your chances of survival and minimize your expenditure of resources. Since your six characters are all piled on to one screen, though, there is no way to role-play them individually in combat. Category score: 5.
6. Equipment. The game has a very large variety of equipment, from normal weapons and armor to special musical instruments (usable only by bards) that cast a variety of spells, rings, staffs, wands, lanterns, magic carpets, and so on. There is no description attached to any of these (no game will have item descriptions for years yet), but one unique aspect to The Bard's Tale is that you sort-of have to fiddle with your plundered objects to figure out what they do. My one gripe is that it's relatively easy to achieve the lowest possible armor class, after which finding new armor doesn't seem to do anything. Also, the damage you do in combat is overwhelmingly based on your level and not your weapon, so there's no particular reason to keep upgrading and comparing. Except for a few quest items, equipment is thoroughly randomized in the game world. Category score: 5.
7. Economy. Gold is very plentiful in this game, thank God, because you need a constant supply for healing. Healing is really all you need it for. After your first trip to the equipment shop at the beginning of the game, there is no need to ever visit again to buy anything. But because resurrecting characters, un-withering them, and turning them back to flesh from stone cost so much (and rise with levels), there is never a point that you're not grateful for a hoard of gold. Category score: 6.
8. Quests. The Bard's Tale has a main quest, but there is only one outcome--killing Mangar. There are no side quests or any opportunities for role-playing in quests. Category score: 2.
9. Graphics, Sound, Inputs. The graphics are quite good for the era--leaps ahead of Wizardry. Some of them are lightly animated. On the DOS port, there are no sound effects except for the bard songs, which suck a bit. Controls are by keyboard or mouse, and both work fine. Category score: 4.
10. Gameplay. In some ways, the gameplay is fairly linear--you must progress through the dungeons in a specific order. But having done so, you are free to backtrack to previous dungeons. Skara Brae itself is fully explorable at the outset; there just isn't much reason to explore. The difficulty is "pleasingly difficult," as I wrote in one point, because you can only save in the Adventurer's Inn and you have to carefully ration your spell points in dungeons. Towards the end, though, it becomes incredibly difficult, especially with the ability of certain monsters to turn your characters to stone, which you have no spell to redress. Every stoning requires a trip back out to a temple, if you're lucky to survive long enough. Monsters that drain your hard-earned levels also make you tear out your hair. There is absolutely no replayability; you'll get the same experience no matter what party you use or what decisions you make. Category score: 4.
The Bard's Tale's total score is: 38/100. On my master ranking list, that ties it with Wizardry I and suggests I liked it better than anything I've played so far except Ultima III. That feels about right.




















